Style catalog
10 looks. Each is a starting point: a game keeps its rules and recipe and makes
the palette, fonts, setting and cast its own. Open a demo to see the look running.
Loud ink cast on a quiet stage
loud-ink-cast-quiet-stage
- Medium
- bold 2D illustration
- Framings
- fixed-stage*, card-table, side
- Mood
- loud, comic, grim, punchy, theatrical, playful
- Suits
- dialogue-driven games, visual novels, small-cast drama, card games, management on one set
- Avoid for
- 3D, large maps, many units on screen, realistic tone
- Cost
- medium
- Engines
- web, godot
Chunky bright pixel art
chunky-bright-pixel-art
- Medium
- pixel art
- Framings
- side, top-down, isometric
- Mood
- bright, cheerful, energetic, crisp
- Suits
- platformer, action-adventure, farming and life sim, tactics, trading and management, small-cast narrative
- Avoid for
- photoreal or painterly tone, smooth camera zoom or rotation, horror that relies on darkness and gradients
- Cost
- low
- Engines
- web, godot
Cel-shaded 3D
cel-shaded-3d
- Medium
- cel-shaded 3D
- Framings
- third-person, isometric
- Mood
- bright, airy, adventurous, playful
- Suits
- action-adventure, exploration, 3D platformer, rhythm action, creature collecting, cosy open world
- Avoid for
- horror, grim realism, dense small-scale strategy interface, photoreal settings
- Cost
- medium
- Engines
- web, godot
Toybox low-poly
toybox-low-poly
- Medium
- low-poly 3D
- Framings
- isometric, top-down
- Mood
- calm, cosy, miniature, tidy
- Suits
- city and village builders, grid puzzle, management on a grid, relaxing sandbox
- Avoid for
- fast action and hit-reading, horror or tense tone, realistic settings, text-heavy narrative
- Cost
- low
- Engines
- web, godot
Neon vector glow
neon-vector-glow
- Medium
- vector
- Framings
- top-down, side, on-rails
- Mood
- electric, kinetic, intense, abstract, arcade
- Suits
- twin-stick shooters, arena survival, score attack, rhythm action, rail shooters, many targets on screen
- Avoid for
- narrative and dialogue-heavy games, character drama, cosy tone, realistic settings
- Cost
- low
- Engines
- web, godot
Pixel sprites in a lit diorama
pixel-sprites-lit-diorama
- Medium
- pixel art, cel-shaded 3D
- Framings
- fixed-stage*, isometric, tactics-grid, side
- Mood
- miniature, storybook, cosy, bright, festive, nostalgic, hushed, wistful, tense, melancholy
- Suits
- tactics and RPG scenes, management on one set, narrative strategy, small-cast character games, town and life sims seen as a diorama
- Avoid for
- fast action needing precise hit-reading, big crowds of units, many readable targets at range, interface-dense management, a free-rotating close camera
- Cost
- medium
- Engines
- web, godot
Ink graphic novel
ink-graphic-novel
- Medium
- bold 2D illustration
- Framings
- fixed-panels*, side, top-down
- Mood
- grim, tense, stoic, noir, melancholy, comic, pulpy, adventurous
- Suits
- narrative adventure, story-led strategy and management, investigation and mystery, visual-novel beats, card or board games with a story spine, side-scrolling adventure or brawler, tactics on a map
- Avoid for
- many tiny targets at speed, soft cosy pastel tone, dense number tables, anything that needs many colours to tell things apart
- Cost
- low
- Engines
- web, godot
Tabletop diorama
tabletop-diorama
- Medium
- low-poly 3D
- Framings
- tabletop*, card-table, isometric
- Mood
- cosy, playful, storybook, warm, whimsical, hushed
- Suits
- cosy management, board-game-like tactics, narrative strategy, small-town life sim, puzzle on a board, card and dice games, folk tales and fables
- Avoid for
- fast action and reflex play, large open worlds, many small simultaneous targets, first-person exploration
- Cost
- medium
- Engines
- web, godot
Paper theatre
paper-theatre
- Medium
- paper cut-out
- Framings
- fixed-stage*, side, tabletop
- Mood
- whimsical, playful, theatrical, storybook, nostalgic, intimate, ominous
- Suits
- narrative and choice-driven games, story-led roguelites, puzzle-adventures, fables and folk tales, chamber dramas, small-cast management on one set
- Avoid for
- fast action and hit-reading, free camera, large maps or many units, dense information screens
- Cost
- medium
- Engines
- web, godot
Retro low-poly
retro-low-poly
- Medium
- low-poly 3D
- Framings
- first-person*, third-person, fixed-stage, tabletop, tactics-grid
- Mood
- playful, nostalgic, bright, eerie, deadpan, cosy, tense
- Suits
- first-person exploration and adventure, survival horror, 3D platformer, kart and arcade racing, narrative and investigation in one place, management on one set or table, tactics
- Avoid for
- photoreal or painterly tone, many small readable pieces at a distance, precise long-range aiming, text drawn inside the 3D view
- Cost
- low
- Engines
- web, godot